Answering Your Questions
In this section, we’ll answer questions we’ve received since publishing Developer’s Backyard Volume 4.
Question #1: Has the ranked match system really been removed?
Answer: There is no ranked match mode. That function is now fulfilled by the Online Lobbies.
There are separate lobbies, one with multiple levels that have restrictions based on the player’s skill level, and one with no restrictions that anyone can enter.
*We’ll discuss player matches elsewhere.
Our goals with the previous Ranked Match system were as follows:
- Players match with different players depending on their skill level.
- Players can practice in Training Mode while waiting for a match.
- Players feel motivated to improve because they get evaluated based on their skills and match results.
These goals will be met by the Online Lobby.
Our reasoning behind including it in another mode is that we want to avoid the player base being split between different modes. By doing it this way, the players will congregate in one mode, making it easier for everyone to enjoy matches with players close to their skill level.
With previous titles, there was a tendency for players to gravitate towards modes that didn’t impact their ranking until they improved at the game.
We want all players who pick up Guilty Gear: Strive to be able to enjoy playing matches online, so we’ve prepared features that make it possible for everyone to match with players close to their skill level.
One of our concepts for Guilty Gear: Strive is to make a game that is fun to play, whether you get deeply into it or not, both online and offline.
While the game has mechanics worth delving into, such as deep techniques and mechanics intended for advanced players, having a matching system that pairs players appropriately means that players of all skill levels can learn how fun fighting games can be.
Question #2: I have a question about online matches in the new game. Will there be a ranking system or other similar system in Strive?
Answer: There is a system that restricts the lobbies players can enter based on their skill level.
While similar to the previous ranking system, this is a renewed version of the prior concept.
As mentioned earlier, our goal is to provide a fun experience for a wide variety of players. Our goal is to solve the issue of players avoiding matches due to being overly concerned about the fluctuation of points or maintaining their win ratio. Players can then enjoy matches with others close to their skill level, creating a situation where they don’t lose anything even if they don’t win a match, and can avoid matching with players at a different level.
As we felt the previous system didn’t accomplish this, we felt it was necessary to attempt something new, such as merging the modes.
We’ve also included systems other than points so that your floor placement is determined not only by the results of your matches, but by the contents of the matches as well.
Question #3: In the console version of Xrd, player rankings were only affected by ranked matches. What are the plans for the system in Guilty Gear: Strive? Personally, I’d be happy if there was an option for long sets, rather than only BO3, that would impact your ranking.
Answer: We don’t currently have plans for long sets that impact your rating.
I also enjoy that system, personally, but having rankings impacted by repeated matches between the same players could potentially disrupt the balance of the ranking system.
However, we have plans for a point and ranking system separate from matchmaking that allows players across the world to compete with one another. We’ll share more information about this system at a later date.
Question #4: In the previous game, I felt there was an issue where too many players reached the highest rank, and those players would stop playing ranked matches. Do you have any thoughts on this? Thanks for your time.
Answer: In Guilty Gear: Strive, there is a special floor only for players with truly top-class skills.
This floor has a special system where players lose the right to enter unless they maintain a certain record within a determined time period.
We’ve designed it so that players can feel proud if they manage to reach and maintain their position at the top level.
Question #5: What are the plans to ensure people can match AND rematch as quickly as possible after booting up the game?
Answer: It’s possible to wait for a match in Training Mode under certain conditions set by the player, going from the main menu without having to enter the Lobby screen.
After the match, players return to Training Mode without a loading screen, making it possible to begin searching for their next opponent quickly. This means that players who want to get in as many matches as possible, as well as those who don’t enjoy moving around in lobbies, can use this feature to play stress-free.
Question #6: I am curious about the lobby system. Xrd‘s lobbies as well as those in other Arc System Works games had miniature arcade cabinets and battle kiosks to organize players into separate areas and allow them to identify whether or not a match is going on. However, Strive‘s lobby moved away from the kiosks and allowed players to begin matches wherever they wanted. This unfortunately resulted in large crowds forming in a single area to the point where no one could tell who matched up with who during the closed beta testing event. May I ask what was the idea behind allowing players to freely match up anywhere?
Answer: We’ve had the idea of letting players match freely by coming into contact with other battle-ready players, without using something like an arcade cabinet, even while making prior games.
However, as I’m sure you all know, during the closed beta test, this caused many issues and it was difficult to initiate matches as a result.
We’d like to apologize once more for this.
We’ve reworked the system after the closed beta test, and currently battle-ready players move to a fixed position in the area.
You’ll be able to see how it works during the next beta test.
Question #7: We know that Strive will have cross-play between PlayStation 4 and PlayStation 5, but we don’t know whether PC will join in to create a unified playerbase. Members of Arc System Works have stated that they want cross-play to become a standard going forward, so what is Team Red’s feeling and current situation on PC / PlayStation cross-play in terms of Strive?
Answer: We’ve received a lot of requests from the players regarding implementing cross-play between the PC and console versions.
However, there are many problems that need to be overcome before it can be added to the game. At this time, we’ve decided not to implement cross-play on release.
We are, however, looking into implementing it in the future. I hope you can support the game as we work towards cross-play implementation.