Here are all the Nickelodeon All-Star Brawl characters confirmed so far:
- Danny Phantom
- Helga (Hey Arnold!)
- Leonardo (TMNT)
- Lincoln Loud (The Loud House)
- Lucy Loud (The Loud House)
- Michelangelo (TMNT)
- Nigel Thornberry (The Wild Thornberrys)
- Oblina (Aaahh!!! Real Monsters)
- Patrick Star (SpongeBob SquarePants)
- Powdered Toast Man (Ren and Stimpy)
- Reptar (Rugrats)
- Sandy Cheeks (SpongeBob SquarePants)
- SpongeBob SquarePants
- Zim (Invader Zim)
According to IGN’s report, Nickelodeon All-Star Brawl will have 20 stages, with Jellyfish Fields from SpongeBob SquarePants and the Technodrome from Teenage Mutant Ninja Turtles named specifically. It seems fans will have to wait until we’re a little closer to launch before they will be able to find out more stages in an official capacity, but based on what’s shown in the trailer, it seems likely that there will be stages based on most of the characters on the roster.
Despite some unsettling character designs, Nickelodeon All-Star Brawl looks and sounds like it’ll be legit. For one, the developers sport some serious fighting game cred. (Ludosity is the team behind Slap City, a well-regarded Smash clone.) For another, in the Ludosity Discord server, the devs said All-Star Brawl will feature rollback netcode “on supported platforms.”
What is rollback netcode?
There are two types of netcode, rollback netcode and delayed netcode. For starters, netcode is basically the connection between the two systems via the servers. Most connection and lag issues occur due to a problem on the game’s netcode.
When it comes to rollback netcode, it is considered as the best feature for fighting games. The reason for that is that with rollback netcode, the game predicts what the player is going to do, instead of waiting on for their input. If by any chance the prediction is wrong, it rolls back to the correct input. This ensures that the overall experience is more responsive, and less laggy.
While there are several fighting games that have this netcode implemented, such as the upcoming King of Fighters 15 and Guilty Gear Strive, many wish for this to be the norm for fighting games. So much so that its omission is usually met with criticism and complaints from players who see a delay-based netcode as the inferior option.
Ironically enough, Super Smash Bros. Ultimate, the very game Nickelodeon All-Stars Brawl is trying to emulate, was once considered to implement rollback netcode. In the end, this never happened and despite Ultimate being a widely beloved title for its gameplay and the amount of content it offers, its online play is considered to be its weakest element. The fact that the Nickelodeon game will feature rollback netcode is already resulting in comments about how it will offer better online play than one of Nintendo’s biggest first-party offerings.
Nickelodeon All-Star Brawl will be released sometime in fall 2021 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X.
All-Star Brawl is not the first mascot fighting game from a big company not named Nintendo. In 2012, Sony released PlayStation All-Stars Battle Royale featuring famous PlayStation characters like Kratos, Nathan Drake, and Sackboy. It never got a sequel.
The characters revealed for Nickelodeon All-Star Brawl right now are Michelangelo, Lincoln Loud, Powered Toast Man, Sandy Cheeks, Patrick Star, Oblina, Nigel Thornberry, Lucy, SpongeBob SquarePants, Helga, Reptar, Zim, Danny Phantom and Leonardo. However, we now have confirmation from GameMill, the publisher for Nickelodeon All-Star Brawl, that there are more characters have yet to be revealed.
This isn’t everyone 😉— GameMill Entertainment (@GameMillEnt) July 13, 2021