Fuck Oro, I need Akira BUT there’s a newcomer right now, the name’s Luke. #SFVCE

Luke revealed as the final DLC character for Street Fighter 5: Champion Edition, coming this November

Luke Is the Last Street Fighter V Season Pass 5 Character – Siliconera

Akira Kazama’s gameplay, V-System details and release date revealed for Street Fighter 5: Champion Edition

Gameplay and V-System breakdown revealed for Oro in Street Fighter 5: Champion Edition, release date announced

“Fall of 2021”

“Street Fighter 5 has been developed to pay homage to the past, but Luke will give us a glimpse into the future,” said Nakayama when prepping to reveal the trailer.

“We feel strongly that Luke will be a great addition to the game, and that he has a bright future in the world of Street Fighter,” said Street Fighter 5 Producer, Shuhei Matsumoto.

Nothing added yet, no story, nothing, kind of prologue for Street Fighter 6 I guess.

In addition to Luke, the old roadmap also offered hints about what to expect alongside him in Street Fighter V. Like Oro, he will have three costumes. His release also falls in line with the expected roadmap. When Capcom shared it, they said the final character would appear in Fall 2021. He will join other characters in this pass like Akira, Dan, Eleven, Rose, and Oro. As a reminder, Eleven is a Premium Pass bonus only for people who opt for that DLC option.

In addition there are updates for Oro with a gameplay video:

V-Skill 1 – Onibi

Oro’s first V-skill is pretty much his Yagyodama Super Art from Street Fighter 3 that summons a slow projectile that bounces across the stage for extra coverage and setups.

Onibi, his V-Skill 1, has a slow start up, so it’s best to activate on knockdown for mixup or pressure potential though it’s also shown to be useful when an opponent is tossing out projectiles of their own.

Pressing different directions with the activation allows for three alternate trajectories for further mixups and setup potential. There’s one that bounces low to the ground, one at standard height and the last bounces above the opponent to catch jumps or to be used as juggle combo extensions.

The gameplay reveals that Onibi can absorb at least two projectiles before disappearing, so it should be able to eat through many EX fireballs in the game currently.

V-Skill 2 – Minomushi

Oro’s second V-Skill was previously shown in the Spring Update and allows the hermit to perform a small forward jump that he can perform multiple follow ups from.

Pressing a punch button after Minomushi makes Oro perform an overhead chop named Kaki Otoshi that can lead to a combo on hit, but may be fairly unsafe or negative on block.

The kick version of the follow-up is called Eda Uchi, which hits two times, has extended range and is more safe on block compared to Kaki Otoshi.

Minomushi can be activated out of normals that are special cancellable, so it can be used to open up crouching enemies with the overhead.

The demonstration also explains that you don’t need to press a button after V-Skill, which gives throw mixup potential at the right range.

V-Trigger 1 – Manrikitan

Oro’s first V-Trigger unlocks his ability to use two different hit grabs between the grounded Kishinriki and airborne Kishin Kuchu Jigoku Guruma, which also served as Super Arts in his previous appearances.

These special throws work when used raw or when cancelled into from both normals and specials to give them a ton of utility whether he’s trying to open up the opponent or get extra damage on combos.

Manrikitan is shown in the gameplay footage to be a two-bar V-Trigger, so it’s meant to be a readily available offensive tool for Oro.

And Akira!!!!!

V-Skill 1 – Kiko Rensei

Akira’s V-Skill 1 powers up her Kiko Kai special move. Using Kiko Kai after this power up sees the attack hit more times than it normally does, and it also opens up more combo options afterwards.

V-Skill 2 – Tsutenda

This V-Skill launches the opponent high up into the air. Holding up after landing Tsutenda will see Akira jump high into the air to follow the opponent and begin an air combo.

One of the biggest draws of playing Akira is her air juggles. Staying true to her original Rival Schools series, these “Air Burst” combos allow the fighter to send her opponent high up into the air and land a barrage of hits before spiking them back down.

While these air combos are unique to Akira in Street Fighter 5 and could appear to be a bit too strong, Capcom has implemented a limitation to the air juggles. If you hit the opponent too many times while they’re airborne during Air Burst, they will transition into a tailspin state and it will not be possible to land any more juggles during the combo.

V-Trigger 1 – Otoko No Senaka

Outside of her awesome air juggles, the stream also showed us Akira’s V-Triggers. Her V-Trigger 1 sees her call in her brother Daigo to help her fight.

Akira is capable of moving right away after summoning Daigo, which lets her set up some tricky situations. Daigo attacks twice and functions very similarly to R. Mika’s Nadeshiko V-Trigger, and Daigo will still fire off his second attack even if Akira is hit.

V-Trigger 2 – Haten No Kamae

Akira’s V-Trigger 2 puts her into a special stance when activated. From here she has three different follow up maneuvers.

Each of these follow up attacks has its own unique uses ranging from more combo damage to an attack that allows her to continue pressure even if the opponent has blocked the attack. Haten No Kamae looks a lot like Yun’s Genei Jin super, though instead of having shadowy clones repeat any attack, it only applies to the three specific follow up moves.

Once this V-Trigger is activated, the gauge becomes a timer in which Akira can perform any of the follow ups twice before running out. Akira can also use V-Trigger 2 and cancel out before any of the attacks come out, allowing for an added layer of mix up potential and pressure.

And the alternates skins here:

The season 5 passes, the sales and the free trial to finish:

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