Secret Lair X Street Fighter cards, all of them.

Secret Lair x Street Fighter Foil Edition | Secret Lair PRE-ORDER HERE!!

E. Honda, Sumo Champion – 4WW

Legendary Creature – Human Warrior

Sumo Spirit – As long as it’s your turn, each creature assigns combat damage equal to its toughness rather than its power.
Hundred Hand Slap – Whenever ~ attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.


Ryu, World Warrior – 2W

Legendary Creature – Human Warrior

Hadoken – 4R, Untap, Discard a card: ~ deals damage equal to his power to any target. If excess damage was dealt to a creature this way, draw a card.


Ken, Burning Brawler – 1RR

Legendary Creature – Human Warrior


R/W: Ken gains first strike until end of turn.

Shoryuken – Whenever ~ deals combat damage, you may cast a sorcery spell from your hand with mana value less then or equal to that damage without paying its mana cost.


Blanka, Ferocious Friend – 3RG

Legendary Creature – Human Beast Warrior

Rolling Attack – ~ has trample as long as you’ve cast three or more spells this turn.
Electric Thunder – Whenever ~ becomes the target of a spell, he gets +2/+2 until end of turn and deals 2 damage to each opponent.


Chun-Li, Countless Kicks – 1WU

Legendary Creature – Human Soldier

Multikicker W/U
When ~ enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times ~ was kicked. Put a kick counter on each of them.
Lightning Kick – Whenever ~ attacks copy each exiled card you own with a kick counter on it. You may cast the copies.


Dhalsim, Pliable Pacifist – 2GW

Legendary Creature – Human Monk

Teleport – ~ has hexproof unless he’s attacking.
Whenever a creature you control with reach attacks, untap it and it can’t be blocked by creatures with greater power this combat.
Fierce Punch – Whenever one or more creatures you control deal combat damage to a player, draw a card.


Guile, Sonic Soldier – 1URW

Legendary Creature – Human Soldier

Whenever ~ enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, choose one –
Sonic Boom – ~ deals ??? damage to any target.
insert ability here – ~ gains ?? and indestructible until end of turn.


Zangief, the Red Cyclone – 2BRG

Legendary Creature – Human Warrior

~ must be blocked if able
Iron Muscle – As long as it’s your turn, ~ has indestructible.
Spinning Piledriver – Whenever ~ deals damage to a creature, if that creature was dealt excess damage this turn, that creature’s controller sacrifices a noncreature, nonland permanent.


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