Black Adam and Stripe probably revealed for MultiVersus, also, season 1 patch notes.

MultiVersus’ new characters Black Adam & Stripe revealed in new artwork – Polygon

MultiVersus Ad Teases Black Adam As An Upcoming Playable Hero

DC antihero Black Adam and Gremlins bad boy Stripe are coming to MultiVersus | Rock Paper Shotgun

Here are the MultiVersus Season 1 patch notes

General

• Morty will be arriving on 08/23! He will be our first Plumbus-wielding character!

• The patch will come in two parts. The first will be on August 15 and the second will be coming shortly afterwards (hopefully in the next few days). So not every change, but most will be in the August 15 patch.

New Free Character Rotation (8/15 – 8/30)

• Arya

• Batman

• LeBron

• Steven

Meta Systems

• Free Rotation Characters now have an icon in character select to identify them

• Battle Pass XP match rewards increased to 10 for wins and 5 for losses, up from 5 for wins and 3 for losses.

• Disabled class based Battle Pass missions other than for Tanks:
– Developer Note: Since players might not have access to fighters in specific classes other than Tank (thanks to Wonder Woman), we felt like relying on rerolls was not a reliable enough method to work around those missions.

• Lowered the requirements for a number of seasonal missions:
– Ringout a player from the top of the map 50 times (previously 75)
– Ringout a player from the side of the map 50 times (previously 75)
– Ringout a player from the bottom of the map 50 times (previously 75)
– Get 50 assists (previously 125)

General Perks

• Clear The Air – Increased consistency on perk effect.
– We are aware of inconsistencies in this perk’s interaction with Velma’s speech bubbles and Batman’s Batarang. We will address these interactions in a future patch.

• Make it Rain, Dog! – Projectile speed is now properly applied to thrown items.

• Painted Target – Fixed an issue where projectiles weren’t applying bonus damage.

• Retaliation Ready – Reduced unstacked gray health from 3 HP for 3 seconds to 1 HP for 3 seconds
– Reduced stacked gray health from 4 HP for 3 seconds to 2 HP for 3 seconds

• School Me Once… – Increased consistency on projectile block spawn. Notable – getting hit by Jerry will now spawn a projectile block buff

• Slippery When Feint – Fixed an issue where evade distance was not increased on hit cancels

• Snowball Effect – Fixed an issue where projectiles weren’t applying bonus damage

• Static Electricity – Increased consistency on projectile electric damage application. Notable – thrown items will now apply electricity

Gameplay Systems:

• Ice Debuff – Movement speed slow at 1 stack reduced from 20% to 15%
– Slow now scales linearly with each stack of Ice Debuff
– Removed a bug where fighters affected by Ice Debuff took additional knockback

• Ability Cooldowns – fixed a bug where cooldowns would not trigger properly if used near an ally Jake

Gameplay Modes:

• FFA – Fixed a bug where pop up text would display the incorrect point value.

UI:

• Announcer Pack – You can now preview a character’s announcer pack before deciding to unlock it.

Tutorials:

• Various Bug Fixes
– Fix for tutorials causing stage hazards to toggle off in other game modes.
– Down spike tutorial has been fixed so that it requires an actual spike rather than any aerial attack.
– The Reindog tether step of the intro tutorial no longer counts if you pull your ally in after they have been rung out.
– Fix for Shaggy falling off the map during the aerial combat tutorial demo.
– Added a wall to the second step of the KBI tutorial.

Glossary and Terms:

• New Terms
– Added Wall Fatigue to the glossary.
– Added the terms Block, Hazard, and Wipe to the glossary and updated move lists accordingly.

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