Even though Akuma can attack his target monsters with his default moves, he can also wield the weapons from MH Rise. After all, players can just use the layered armor to transform their characters into him. His default attacks might not offer much damage but it is a good way to enjoy trying out his attacks in a whole new game.
As you can see from the new trailer, Akuma will feature in Monster Hunter Rise in Hunter Layer Armor form, which players can earn as a reward for completing an accompanying event quest. The dark master comes rocking his flame-red mane from Street Fighter V and loaded for bear with all of his trademark moves such as Gohadoken, Tatsumaki Zankyukaku, and the devastating Sekia Kuretsuha. Wrath of the Raging Demon has to be in the mix somehow.
We also see Akuma using both a bow & arrow and an actual gun, which is just… bizarre, frankly. Personally, I would’ve loved to see kutesy kunoichi Ibuki in this crossover role — she’d fit perfectly within Monster Hunter’s rural, tactical attack universe. Still, dem gamerz love their dark ‘n’ edgy boiz, so Akuma it is.
If players equip a sword and shield, their attacks will morph into punches and kicks as shown in the trailer. A Perfect Rush dishes out a deadly combo, and Akuma’s special moves can be unleashed by using various Silkband attacks in the game. The post also teases a special surprise, and asks the player to pose with their weapon drawn in order to see it. Akuma has already been featured in other games like Tekken 7, so it comes as no surprise that he gets the highlight in the latest Capcom collaboration event for Monster Hunter Rise.
Oro is an ancient hermit who has thin black hair, golden skin, crimson eyes that glow light blue during battle and is barefoot. His only prominent article of clothing is a large single torn red tarp-like cloth, belted with a rope and appears to be like a kesaya or chiton like robe draped over his left shoulder and tied at a knot. A magic spell binds one of his arms and he normally fights one-handed, but he can dispel its effects and pull out the other arm at any time. Standing at 5′ 3″ (161 cm), Oro is the shortest playable male character in the Street Fighter series.
In Street Fighter V, Oro’s outfit is purple and the robe has a single long sleeve to show his right hand.
His first alternate costume in Street Fighter V has him wearing a modern outfit consisting of a sky blue cloud printed-theme short-sleeved button shirt with white swan designs, white shorts and white sandals with brown straps. He also has sunglasses with a red trim that sticks out the collar of his shirt. The outfit is reminiscent of Dragon Ball’s Master Roshi, an eccentric elderly hermit with a weakness for young women associated with turtles, similar to Oro.
His second alternate costume is that of a Japanese warlock consist of gray furred Japanese vest being tied in a yellow belt sash, with a blue gray short sleeved kimono shirt that reaches below the knee, he also wore both handwraps and footwraps and a geta with open straps.
Oro is revealed to have a white fundoshi beneath his outfits whenever he stands up and ready to fight.
Unusual for a hermit (and the oldest known character in the series, maybe with the exception of Necalli, being over 130 years old), Oro has a casual and eased disposition with a lighthearted wile and whimsy. He also possesses a witty insight and a humbling sense of humor and wisdom. His hobbies include touring and leading people through the Amazon, and he enjoys the company of his pets.
Oro’s quotes in SFIII hint that in his younger days, he was once a devoted and spirited warrior like Ryu, with the pride of a champion akin to Dudley, though his pride also seemed to have got him into trouble, and may be responsible for him becoming a hermit. Oro is also considerably modest, only considering himself a novice of his style.
Oro is not without a sense of justice or a need to humble those extremely proud and boastful of their talents, such as Urien. In addition, in his conversation before his duel with Akuma, Oro was visibly concerned as to how a violent; disturbingly aggressive individual expressed themselves as the “master of the fist”, and was eager to show him how truly distant the path to mastery really was. However, he considers himself beyond the labels of good and evil, and believes that the next generation should be the one to take action against beings of great power.
Due to his amazing abilities, Oro naturally enjoys fighting against strong opponents, and finds those lacking exceptional aptitude and refinement boring, though he also does enjoy the simpler comforts of life, and often searches for ways to pass the time.
Oro has also a small weakness for women. When Ibuki fights him as a test to pass her school graduation exam, Oro was disappointed at first because he thought she was asking him for a date. Truthfully, Oro’s ideal woman is one with an older and mature disposition.
“Street Fighter 5 has been developed to pay homage to the past, but Luke will give us a glimpse into the future,” said Nakayama when prepping to reveal the trailer.
“We feel strongly that Luke will be a great addition to the game, and that he has a bright future in the world of Street Fighter,” said Street Fighter 5 Producer, Shuhei Matsumoto.
Nothing added yet, no story, nothing, kind of prologue for Street Fighter 6 I guess.
In addition to Luke, the old roadmap also offered hints about what to expect alongside him in Street Fighter V. Like Oro, he will have three costumes. His release also falls in line with the expected roadmap. When Capcom shared it, they said the final character would appear in Fall 2021. He will join other characters in this pass like Akira, Dan, Eleven, Rose, and Oro. As a reminder, Eleven is a Premium Pass bonus only for people who opt for that DLC option.
In addition there are updates for Oro with a gameplay video:
V-Skill 1 – Onibi
Oro’s first V-skill is pretty much his Yagyodama Super Art from Street Fighter 3 that summons a slow projectile that bounces across the stage for extra coverage and setups.
Onibi, his V-Skill 1, has a slow start up, so it’s best to activate on knockdown for mixup or pressure potential though it’s also shown to be useful when an opponent is tossing out projectiles of their own.
Pressing different directions with the activation allows for three alternate trajectories for further mixups and setup potential. There’s one that bounces low to the ground, one at standard height and the last bounces above the opponent to catch jumps or to be used as juggle combo extensions.
The gameplay reveals that Onibi can absorb at least two projectiles before disappearing, so it should be able to eat through many EX fireballs in the game currently.
V-Skill 2 – Minomushi
Oro’s second V-Skill was previously shown in the Spring Update and allows the hermit to perform a small forward jump that he can perform multiple follow ups from.
Pressing a punch button after Minomushi makes Oro perform an overhead chop named Kaki Otoshi that can lead to a combo on hit, but may be fairly unsafe or negative on block.
The kick version of the follow-up is called Eda Uchi, which hits two times, has extended range and is more safe on block compared to Kaki Otoshi.
Minomushi can be activated out of normals that are special cancellable, so it can be used to open up crouching enemies with the overhead.
The demonstration also explains that you don’t need to press a button after V-Skill, which gives throw mixup potential at the right range.
V-Trigger 1 – Manrikitan
Oro’s first V-Trigger unlocks his ability to use two different hit grabs between the grounded Kishinriki and airborne Kishin Kuchu Jigoku Guruma, which also served as Super Arts in his previous appearances.
These special throws work when used raw or when cancelled into from both normals and specials to give them a ton of utility whether he’s trying to open up the opponent or get extra damage on combos.
Manrikitan is shown in the gameplay footage to be a two-bar V-Trigger, so it’s meant to be a readily available offensive tool for Oro.
V-Skill 1 – Kiko Rensei
Akira’s V-Skill 1 powers up her Kiko Kai special move. Using Kiko Kai after this power up sees the attack hit more times than it normally does, and it also opens up more combo options afterwards.
V-Skill 2 – Tsutenda
This V-Skill launches the opponent high up into the air. Holding up after landing Tsutenda will see Akira jump high into the air to follow the opponent and begin an air combo.
One of the biggest draws of playing Akira is her air juggles. Staying true to her original Rival Schools series, these “Air Burst” combos allow the fighter to send her opponent high up into the air and land a barrage of hits before spiking them back down.
While these air combos are unique to Akira in Street Fighter 5 and could appear to be a bit too strong, Capcom has implemented a limitation to the air juggles. If you hit the opponent too many times while they’re airborne during Air Burst, they will transition into a tailspin state and it will not be possible to land any more juggles during the combo.
V-Trigger 1 – Otoko No Senaka
Outside of her awesome air juggles, the stream also showed us Akira’s V-Triggers. Her V-Trigger 1 sees her call in her brother Daigo to help her fight.
Akira is capable of moving right away after summoning Daigo, which lets her set up some tricky situations. Daigo attacks twice and functions very similarly to R. Mika’s Nadeshiko V-Trigger, and Daigo will still fire off his second attack even if Akira is hit.
V-Trigger 2 – Haten No Kamae
Akira’s V-Trigger 2 puts her into a special stance when activated. From here she has three different follow up maneuvers.
Each of these follow up attacks has its own unique uses ranging from more combo damage to an attack that allows her to continue pressure even if the opponent has blocked the attack. Haten No Kamae looks a lot like Yun’s Genei Jin super, though instead of having shadowy clones repeat any attack, it only applies to the three specific follow up moves.
Once this V-Trigger is activated, the gauge becomes a timer in which Akira can perform any of the follow ups twice before running out. Akira can also use V-Trigger 2 and cancel out before any of the attacks come out, allowing for an added layer of mix up potential and pressure.
And the alternates skins here:
The season 5 passes, the sales and the free trial to finish:
Each skin will include two styles, a back bling, and an emote. Guile sports his trademark fatigues in his default skin, but he also features the Glistening Guile Variant along with a K.O. back bling. Cammy’s extra style is the Tactical Cammy Variant, while her back bling is Borealis Backer. An extra gear bundle, the Cammy and Guile Gear Bundle, will include Guile’s Knuckle Buster Pickaxe, Cammy’’s Delta Red Bowie Blade Pickaxe, and the V-Trigger Vector Glider.
Guile and Cammy are not the first Street Fighter characters to join Epic’s battle royale. Ryu and Chun-Li were added to the game in February 2021 as part of Chapter 2 Season 5.
Kinu Nishimura (西村 キヌ, Nishimura Kinu, born sometime in 1969 in the Hyogo Prefecture) is a Japanese illustrator, character designer, and game creator. She is mainly known for being one of Capcom‘s main designers. Her real name is unknown (as her alias originated from her mother’s maiden name) and she is affectionately referred to as “Kinu-sensei”.
During her first year in middle school, she cleaned up Tomonori Kogawa‘s drawings for Combat Mecha Xabungle. She decided to pursue art for her career during her second year. While she was attending the Kyoto University of Art & Design, she touched up illustrations done by Akiman (who was a big inspiration to her) for Final Fight and Magic Sword. She was hired by Capcom in 1991 and was one of the first artists in the company to illustrate primarily with Photoshop.
Capcom and Japanese toy maker Takara-Tomy recently revealed a cool SF crossover that brings Ryu and Ken into the world of Buttobuster with their own custom remote-controlled mech suits to do battle on a new stage.
While the name may sound pretty funny in English, Buttobuster appears to be a neat modern take on the Rock ‘Em Sock ‘Em Robots that I definitely would have asked my parents for growing up.
Two players hold a controller in each hand similarly to the Wii’s Wiimote + Nunchuck setup to punch and move the mechs until one pilot is ejected and sent flying out the top — in this case Ryu and Ken.
The robot designs are based on the iconic Shotos’ gi color schemes with Ryu’s robo-fists stamped with his signature martial arts gloves while both of their arms feature the Street Fighter 5 logo.
All three units will feature wi-fi, which was missing from the first TMNT cabinet. Pre-orders for Big Blue and Turtles in Time being on July 1, while the Class of ’81 cabinet will go on pre-order starting in August.
The Evolution Championship Series (Evo for short) represents the largest and longest-running fighting game tournaments in the world. Evo brings together the best of the best from around the world in a dazzling exhibition of skill and hype competition, as players and fans gather to witness the action and crown a champion. Our tournaments are about more than just winning. Evo is open to anyone, offering unique opportunities to meet people from different countries and different walks of life who share the same passion. Established champions face off against unknown newcomers, and new rivals meet up and become old friends.
The tournaments will include Tekken 7, Street Fighter V: Champion Edition, Guilty Gear Strive, and Mortal Kombat 11: Ultimate (NA, LATAM, and Europe only) and will take place over Friday to Saturday on the weekends of August 6-8th and August 13-15th. We look forward to featuring some of the best FGC talent the world has to offer and hope you’ll join us!
EVO 2021 ONLINE is a series of tournament events. The Tournament Group reserves the right, at its discretion, to change, modify, add, or remove portions of these Rules, provided that any changes are effective immediately and will be made available on the Tournament Website, which each Player hereby agrees to periodically visit and check for any changes, updates, or additions to these Rules. These Rules, including any additional terms or conditions incorporated by reference herein, sets forth the entire understanding and agreement between the Tournament Group and Player with respect to Player’s participation in the Tournament.
TOURNAMENT FORMAT & RULES
Latest Version. The latest version update of the Game will be used for Tournament play, including any new characters and balance updates.
Double Elimination. The Tournament will be played out as a Double Elimination competition. In a “Double Elimination” competition, Players compete in Match Sets and advance starting from the Winner’s side of the Tournament (the “Winner’s Bracket”). If a Player loses a Match Set while on the Winner’s Bracket, that Player will move to the Loser’s side of the Tournament (the “Loser’s Bracket”). If a Player loses a Match Set while on the Loser’s Bracket, thus receiving their second loss, that Player is eliminated and will no longer advance in the Tournament.
Match Sets. All “Match Sets” will be Best-of-Three, except for the Winner’s Finals, Loser’s Finals, and Grand Finals, of which will be Best-of-Five. In a “Best-of-X” the first Player to win the majority of “X” number of Matches is declared the winner of the Match Set, and any Matches that have not been played at that point will not be played. In a Best-of-Three, for example, the first Player to win two (2) Matches will be immediately declared the winner of the Match Set. The winner of a single Match is determined when the Game awards the win to that Player or upon the opponent causing a Match Disruption or other violation of the Rules as determined by the Tournament Group.
Winner Lock Rules. Players must comply with the “Winner Lock Rules” listed for each title in section (n) below
Player Options. Prior to commencement of a Match Set, Players may exercise the following options:
Button Check. Players may request a Button Check where they may use the beginning of the first round of a match to check that buttons on a controller are working and that match connectivity is adequate. After this check, Players must immediately finish the match with one (1) Player holding forward for the remainder of the rounds to quickly return to the lobby and then begin commencement of the official Match Set. If the Tournament Group determines that Players are playing against each other as if it were an official Match during a “Button Check”, that match is subject to be recognized as an official Match instead.
Double K.O. In the event of a tied Match declared by a “Double K.O.” on the Game screen, the Match will not be scored and both Players will replay the tied Match with the same character selections and stage.
Grand Finals. The “Grand Finals” of a Double Elimination competition is a Match Set series comprised of up to two (2) Best-of-Five Match Sets between the final two (2) Players left in the Tournament: the highest advancing Player from the Winner’s Bracket, and the highest advancing Player from the Loser’s Bracket. In the event the Player from the Winner’s Bracket wins the first Best-of-Five Match Set, the Grand Finals immediately ends, giving the Player from the Loser’s Bracket their second loss to be eliminated from the Tournament. The Player from the Winner’s Bracket is then declared the Grand Champion for the Tournament. In the event the Player from the Loser’s Bracket wins the first Best-of-Five Match Set, thereby giving the Player from the Winner’s Bracket their first loss, a second Best-of-Five Match Set will be played (the “Grand Finals Reset”). Players may select new characters and exercise any Player Options for this new Match Set. The Player that wins this final Match Set, thereby giving the other Player their second loss to be eliminated from the Tournament, is declared the Grand Champion.
PlayStation Tournaments Evo 2021 Online Side Tournaments
July 8 to Aug. 3
North America, Europe, Latin America, Middle East, Asia, Japan
$35,000 global prize pool
BlazBlue: Cross Tag Battle, Dragon Ball FighterZ, Granblue Fantasy: Versus, Mobile Suit Gundam: Extreme Vs. Maxi Boost ON, Skullgirls 2nd Encore, Soulcalibur VI, Under Night In-Birth Exe:Late[cl-r]
Rules & eligibility
Active PS Plus membership required. Must be 16+ and a member of an eligible country.**** Void where prohibited. See full rules.
Editions Pix’n Love – Pix’n Love Editions, a French site where you can buy in euros (above) those sweets and probably out of stock in 4 seconds, deluxe editions for the Neogeo Pocket Color Selection vol.1, so it will have a vol.2 too, nice!! preorders begin tomorrow morning.
And also those ones ready for spring that you can preorder too:
To get the character as soon as she’s available, players will need to have already purchased either the Season 5 Character Pass or Premium Pass, which can be bought for $24.99 or $39.99 USD respectively.
Those looking to pick up Rose à la carte are going to need to pay $5.99 or use 100,000 Fight Money within SF5 once servers are back online.
Rose is the second DLC character in the Season 5 roster. Back in February, Dan was added as Season 5’s first pick, while Oro and Akira were announced in April as the upcoming fighters this season.
An Italian tarot fortune teller, many of Rose’s moves center around her ability to control Soul Power. As seen in the trailer, her iconic Soul Illusion from Street Fighter Alpha makes a return as a V-Trigger move in Street Fighter V. A newer addition is the Soul Fortune move, which allows players to buff themselves and debuff enemies to various effects.
The fortune teller arrives with a wealth of moves at her disposal, including V-Skill I ‘Soul Fortune’ that can give her buffs or debuff opponents, or her V-Trigger I ‘Soul Dimension’ that allows her to teleport around the arena.
Her other V-Skills include ‘Soul Satellite’ that allows her to summon orbs that can negate projectile hits and defend her, while V-Trigger II ‘Soul Illusion’ will summon a mirror image that performs the same commands as her and offers her foes double trouble.