Category: crossover

That’s a lot of collector editions to collect #pixnlove #snk #capcom #switch

Editions Pix’n Love – Pix’n Love Editions, a French site where you can buy in euros (above) those sweets and probably out of stock in 4 seconds, deluxe editions for the Neogeo Pocket Color Selection vol.1, so it will have a vol.2 too, nice!! preorders begin tomorrow morning.

And also those ones ready for spring that you can preorder too:

New Giorno Giovanna Screenshots for the game who does not want to die yet: #jumpforce now has a gameplay trailer

A Golden Wind is set to howl across the Jump Force battlefield when JoJo’s Bizarre Adventure‘s Giorno Giovanna, the progeny of DIO by way of Jonathan Joestar’s body, joins the game’s playable roster this spring. Opponents who come face-to-face with Giorno’s seemingly invincible Gold Experience Requiem Stand are forever reminded that their attacks are simply useless.

Giorno is the fifth and final member of Jump Force “Characters Pass 2,” which also features the currently available Shoto Todoroki, Meruem, and Hiei, and the upcoming Yoruichi. Players who purchase Character Pass 2 for $17.99 will immediately obtain Todoroki, Meruem, and Hiei, as well as gain early access to Yoruichi and Giorno upon release. Each character is also available separately for $3.99.

Appearance

Giorno is a teenage boy of average height and slim yet muscular build, far smaller in stature than previous JoJos. He has golden hair of moderate length tied back in a short, braided tail, with three distinctive oversized curls arranged in a row over his forehead. His hair was originally black and unkempt but transformed upon awakening his Stand. His eyes, especially present in earlier depictions, sharpen at the ends similar to those of his father’s.

Giorno wears a two-piece suit with a checkered coat tail and several ornate features, including wing-shaped emblems on the collars and a heart-shaped opening in the chest area. The most distinctive feature on his suit are the three ladybug emblems located on either side of his chest and directly below his zipper, matching the appearance of his Stand. Later on, his shoes also have the same ladybug emblem on them. The color scheme for his suit often changes in different depictions, but the most common colors are blue outlined with gold and pink outlined with green.

Your end has no end! That‘s the power of Gold Experience Requiem!
Giorno, the last DLC of the Character Pass 2 is coming this Spring to #JumpForce! pic.twitter.com/ez1EbcqJ7R— BANDAI NAMCO EUROPE (@BandaiNamcoEU) March 15, 2021

Personality

Giorno’s childhood was filled with unhappiness and loneliness due to bullies and the abuse by his stepfather. During his early childhood, he was initially cold and uncaring towards anyone and believed himself to be scum just for the way people treated him. Those that knew him easily thought he’d grow up to become a twisted individual. This changed when he befriended an injured gangster he saved. As the man protected Giorno from those that did him wrong in return for his aid, he learned that he could trust people. Since then, he has become a more confident and solicitous person.

A defining characteristic of Giorno, and shared among his peers through him, is his resolve (覚悟 kakugo); something that can be described as his ability to make important decisions without hesitation and seeing them through to the very end, even in the face of pain, sorrow, and tragedy. Throughout Part 5, Giorno’s resolve is such that in the heat of battle, he is frequently willing to allow himself to be injured if it leads to an advantageous situation. An ambitious individual, he readily takes any occasion to achieve his final goal of becoming a “Gang-Star”. Upon beginning to cooperate with Passione gangster Bruno Bucciarati, Giorno wastes no time in infiltrating the gang, and steadily works his way up the ranks. His assassination of Polpo was partially a way to get a promotion for Bucciarati. Later, Giorno also tried to personally approach the Boss of Passione, and planned to plant a tracking device on him.

Jump Force Releases New Giorno Giovanna Screenshots | Game Rant

Giorno Giovanna | JoJo’s Bizarre Wiki | Fandom

Pyra and Mythra revealed for Super Smash Bros. Ultimate’s Fighters Pass Vol. 2 #smashbrosultimate #switch

Xenoblade Chronicles 2’s Pyra And Mythra Are In Smash

Xenoblade Chronicles 2’s Pyra/Mythra Joins Super Smash Bros. Ultimate Game – News – Anime News Network

Xenoblade 2’s Pyra And Mythra Are Coming to Smash Bros. Ultimate

Pyra and Mythra from Xenoblade Chronicles 2 are coming to Smash Ultimate

I am not Pyra. I am Mythra. Pyra… She’s a different self that I constructed.
– Mythra
Mythra (Japanese: ヒカリ, Hikari; English dub: /ˈmɪθrə/) is a main character in Xenoblade Chronicles 2. She is the Aegis, a Legendary Blade who can grant tremendous power to her Driver Rex, and his allies. Since Pyra is another personality Mythra created, they can freely switch places. Rex is able to freely use this ability both in and out of battle upon starting Chapter 5.
Mythra’s powers have a focus on light-element attacks. Some of her other powers include near light-speed movement and Foresight, which allows her to seek into the immediate future. However, after Pyra shares her life force with Rex, Mythra becomes subject to the same limitations in regards to her healing capabilities and immortality.
Mythra is also a central character in Torna ~ The Golden Country. She is a Special Legendary Blade who can grant tremendous power to her Driver Addam and his allies.

Rex, I have a request. Can you…take me to Elysium?” – Pyra

Pyra (Japanese: ホムラ, Homura; English dub: /ˈpaɪ(ə)rə/) is a main character in Xenoblade Chronicles 2. She is the Aegis, a Legendary Blade who can grant tremendous fire-elemental power to her Driver, Rex. Pyra and Rex embark on a journey to search for Elysium, and Rex is devoted to protecting her.

Due to sharing her life force with Rex, Pyra is not able to recover from injuries like other Blades, and is as vulnerable to damage as any other human. If any of the two were to die, the other would follow.

Pyra was designed by Masatsugu Saitō, the lead character designer for the game.

Yoruichi launch trailer #jumpforce

Jump Force Releases Yoruichi Trailer | Game Rant

Jump Force DLC character Yoruichi Shihouin launches February 2 – Gematsu

Jump Force Yoruichi DLC Will Appear Everywhere Next Week – Siliconera

Yoruichi Shihōin (四楓院 夜一, Shihōin Yoruichi) is the former captain of the 2nd Division of the Gotei 13, as well as the former commander of the Onmitsukidō. Her Lieutenant was Marenoshin Ōmaeda. Having abandoned her command of both positions, she works with Kisuke Urahara and Tessai Tsukabishi, based in the Urahara Shop out in the Human World.

Those with the Character Pass 2 will get the Jump Force Yoruichi DLC on January 29, 2021.

The character pass runs at $17.99 and includes five characters total, while purchasing Yoruichi individually will set players back $3.99 but won’t allow them to use characters during early access periods.

Capcom vs. SNK: An oral history

The various quotes and anecdotes are not included, read the full one here:

Capcom vs. SNK: An oral history – Polygon

TheThe late ’90s weren’t kind to arcade fighting games.

When Street Fighter director Takashi Nishiyama left Capcom for SNK in the late ’80s, he set in motion a series of events that built the fighting game genre and gave a much-needed jolt to the amusement industry. For a few years, everyone forgot about the business’s gradual downward trajectory, thanks to games like Street Fighter 2 and Mortal Kombat.

By the late ’90s, though, the industry’s momentum caught up to it. While games like Tekken 3 and Marvel vs. Capcom kept up appearances, the business was changing. Console games were exploding, the fighting game boom was over, and Capcom and SNK’s arcade divisions were left trying to scrape the last pieces of candy out of the piñata.

Fortunately for Capcom, it had managed to grow its console game division in the meantime, finding success with the Resident Evil series, among others.

SNK failed to find the same level of success outside of fighting games, trying its hand at a CD version of its Neo Geo home console, new 3D arcade hardware, and a Neo Geo Pocket series of portable game machines. Nishiyama, who served as the head of SNK’s development group, says this marked a tough time for him personally, in part because he was opposed to the release of the Neo Geo Pocket, which SNK invested in heavily.

Soon after, SNK got acquired and filed for bankruptcy, and Nishiyama left and started his own independent studio. But before departing, he left behind a parting gift — one that neatly tied a bow on his past decade.

Mending fences

Often friendly. Occasionally contentious. Rooted in executive frustration yet resembling a playground flirtation, the rivalry between Capcom and SNK played out in many forms throughout the ’80s and ’90s. Privately, many spoke of a feud between Capcom CEO Kenzo Tsujimoto and SNK founder Eikichi Kawasaki, while publicly, fans saw the companies trying to top one another while constantly referencing each other in their games.

“Capcom and SNK spent the ’90s in a kind of call-and-response dance,” says veteran fighting game developer Seth Killian. “Capcom had Ryu, so SNK made Ryo,” he says. “Street Fighter added a parry; SNK introduced the Just Defend. You got T. Hawk? We got a Tizoc.”

Nishiyama sat in the middle of this, having developed the original Street Fighter at Capcom before joining SNK and overseeing the Fatal Fury and King of Fighters series. While he didn’t directly participate much in the back-and-forth, he couldn’t help but notice it. And in the late ’90s, he hatched an idea to bring his franchises together:What if the two companies put all this history to good use?

Capcom vs. SNK

With an initial agreement in place, both companies planned out their crossover games.

SNK kicked things off in 1999 with two titles for its Neo Geo Pocket Color: card game SNK vs. Capcom: Card Fighters Clash and fighting game SNK vs. Capcom: Match of the Millennium. Both earned critical acclaim and fleshed out the portable console’s library to help it compete with that of Nintendo’s Game Boy, though some players wondered why SNK didn’t initially produce an arcade fighting game. In 2001, SNK followed with a Card Fighters Clash sequel, which ended up being the final Neo Geo Pocket Color game, as SNK gave up its portable console ambitions.

Capcom, meanwhile, went straight to its bread and butter in 2000 with Capcom vs. SNK — a 2D arcade fighting game running on the same hardware as Capcom’s hit Marvel vs. Capcom 2. The concept proved popular around Capcom’s offices, with some staff like planner Itsuno begging to work on it. To accommodate multiple styles of play, Capcom developed a ratio system — where players could build a team of fighters of different strengths — and a groove system, where players could choose between Street Fighter and King of Fighters playstyles.

It was the game fans expected from the Capcom/SNK collaboration, with a few caveats.

Capcom Fighting All-Stars

As SNK went through changes in the early 2000s, its employees spread throughout the industry. Some started new teams, like Nishiyama, who formed development studio Dimps. A group even joined Capcom, bringing things full circle from when Nishiyama and the Street Fighter team had gone to SNK a decade earlier.

Moving on

By the time it canceled Capcom Fighting All-Stars in 2003, Capcom had been slowing its fighting game output for years, dropping its custom CPS-3 hardware, canceling games such as a fourth entry in the Street Fighter 3 series, and pulling resources away from its arcade division. It continued to port existing titles to consoles, and snuck out a couple of new games with Hyper Street Fighter 2 and Capcom Fighting Jam — both built to capitalize on existing games and assets — but the genre was on borrowed time.

Throughout the ’90s, Capcom had pushed its arcade fighting game concepts into nearly every conceivable format. It had defined the genre. Spun off upgrades. Gone back in time. Created new worlds. Negotiated key licenses. Hired external studios. Tried new art styles. Shifted hardware. Combined franchises. Twisted its franchises into other genres. Joined forces with its enemies. And built some of the best video games of the decade.

At a certain point, it was time to say goodbye.

The future is now

The mid-2000s marked the end of an era for Capcom fighting games. Priorities had shifted. Key figures like Okamoto and Funamizu left Capcom and started their own studios. Capcom Japan sold the Street Fighter IP to Capcom USA.

It marked a clean break, at least until 2008, when Capcom rebooted the series with Street Fighter 4 — developed by Nishiyama’s team at Dimps.

In the decade-plus since then, Capcom has produced fighting games at a measured pace and primarily focused on known quantities: mainline Street Fighter and Marvel vs. Capcom entries, and ports of old games. But for Itsuno, who currently works as one of Capcom’s most successful directors, that doesn’t mean we won’t see anything else in the future.

Override 2: Super Mech League open beta now and with an Ultraman gameplay trailer!

Sadly, even if there’s Ultraman involved, nobody or a few people will care about the game for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC via Steam on December 22.

Key Features

  • Career Mode – Fight in Mech Leagues and soar to new heights, aiming to be the best mech pilot. Represent your Club and work together with its members to earn Influence and rewards!
  • Ranked Rumbles – Two Mechs enter, one leaves. Battle through the competition and climb the ranks to become a legendary pilot.
  • Mech Mania – 20 playable robots including brand-new mechs with unique abilities, skill sets, and Ultimate moves.
  • Hazardous Arenas – Competitive fighting grounds that include dynamic elements such as geysers, lava pools, and platforms that encourage strategy and unexpected outcomes.
  • Upgraded Game Modes – Pick your play style across match types including one-versus-one, two-versus-two, free-for-all, and several games such as Xenoswarm, King of the Hill, and more.
  • Expansive Customizations – Unlock a slew of cosmetic items and attachments for your mech of choice in the Garage.

Override 2: Super Mech League open beta now available for PS5, PS4, and PC – Gematsu

Override 2: Super Mech League – La bêta ouverte disponible aujourd’hui sur PC, PS4 et PS5 – Actualités – jeuxvideo.com

Yoruichi and Giornio Giovanna, confirmed for Jump Force (new pictures for Yoruichi and real official for Giornio)

From Jojo

Once again, it’s two nice fighters added to a not so good game, seems like a work in progress game since the beginning..

From Bleach, early 2021

Jump Force Yoruichi DLC Will Arrive in 2021 – Siliconera

Yoruichi and Giorno Giovanna Confirmed as the Final Jump Force DLC Characters – Siliconera

Fraymakers, the Infinitely Replayable Indie Platform Fighter is available through Kickstarter now

Fraymakers, the Infinitely Replayable Indie Platform Fighter by McLeodGaming — Kickstarter

Fraymakers is a full-featured modular platform fighter from McLeodGaming, the creators of Super Smash Flash 2, the most popular Smash Bros. fangame on PC. It features a main cast of beautifully sprited and hand-animated characters, detailed stages from their worlds, and a massive selection of assists from a broad selection of indie titles!

We’ve spared no detail or expense: the members of our playable cast feature full platform fighter movesets with no cut corners (that’s over 80 high-resolution custom animations per character!). We even developed our own rollback netcode implementation for the best possible online multiplayer experience. We’re making the game we’ve always wanted to play: the ultimate celebration of everything that we love about the indie game community and everything we’ve learned from over 13 years of making platform fighters!

If that’s not enough for you, Fraymakers will be released simultaneously with FrayTools, the robust custom tool we’re using to build the core content of the game itself, at no extra charge! Using FrayTools, not only can you build your own characters, you can also create assists, stages, menus, modes and more using a program that’s designed to make the experience as efficient, user-friendly and versatile as possible. Your options for new gameplay experiences are limited only by your imagination…or for the less creatively inclined, by your download speed.

Fraymakers currently has six playable characters revealed with more available through stretch goals with Welltaro (Downwell), Orcane (Rivals of Aether), Ultra Fishbunjin 3000 (Slap City), The Watcher (Slay the Spire), Octodad and CommanderVideo (BIT.TRIP series).

The game will also feature assist characters that pull from even more indie titles including Aine (Renaine), Captain Viridian (VVVVVV), Josef (Machinarium), Peppino (Pizza Tower), Lea (CrossCode), the Bard (Wandersong), Nikandreos (Apotheon), the Ape (Ape Out), the Shopkeeper (Downwell), Rockman (FTL: Faster Than Light), Tankman (Newgrounds), Lady Luck (Dicey Dungeons), the Silent (Slay the Spire), Fancy Pants Man (Fancy Pants), the Kid (I Wanna Be the Guy), Pizza (Chicory), Birthday (King of the Hat), and Diogenes (Getting Over It with Bennett Foddy).

Until December, 17.

Super Smash Flash 2 developers launch Kickstarter for own crossover platform fighter with Octodad, Rivals of Aether, Slap City characters and more

You can dress as a Guilty Gear or Blazblue character in Phantasy Star Online 2

PSO2 – AC Scratch Ticket: Blazing Beats

Outfits:

  • Ragna Replica M | All Male Races
  • Ragna Replica M: Snow | All Male Races
  • Ragna Replica M: Shadow | All Male Races
  • Jin Replica M | All Male Races
  • Jin Replica M: Shadow | All Male Races
  • Jin Replica M: Ruby | All Male Races
  • Sol Replica | All Male Races
  • Sol Replica: Shadow | All Male Races
  • Sol Replica: Snow | All Male Races
  • Ky Replica M | All Male Races
  • Ky Replica M: Shadow | All Male Races
  • Ky Replica M: Sky | All Male Races
  • Florent Vestment M | All Male Races
  • Florent Vestment M: Snow | All Male Races
  • Florent Vestment M: Shadow | All Male Races
  • Ragna Replica F | All Female Races
  • Ragna Replica F: Snow | All Female Races
  • Ragna Replica F: Shadow | All Female Races
  • Jin Replica F | All Female Races
  • Jin Replica F: Shadow | All Female Races
  • Jin Replica F: Ruby | All Female Races
  • Noel Replica | All Female Races
  • Noel Replica: Shadow | All Female Races
  • Noel Replica: Ruby | All Female Races
  • Mu Replica | All Female Races
  • Mu Replica: Ruby | All Female Races
  • Mu Replica: Shadow | All Female Races
  • Izayoi Replica | All Female Races
  • Izayoi Replica: Shadow | All Female Races
  • Izayoi Replica: Ruby | All Female Races
  • Elphelt Replica | All Female Races
  • Elphelt Replica: Sakura | All Female Races
  • Elphelt Replica: Shadow | All Female Races
  • Millia Replica | All Female Races
  • Millia Replica: Shadow | All Female Races
  • Millia Replica: Snow | All Female Races
  • May Replica | All Female Races
  • May Replica: Shadow | All Female Races
  • May Replica: Ruby | All Female Races
  • Ky Replica F | All Female Races
  • Ky Replica F: Shadow | All Female Races
  • Ky Replica F: Sky | All Female Races
  • Florent Vestment F | All Female Races
  • Florent Vestment F: Snow | All Female Races
  • Florent Vestment F: Shadow | All Female Races
  • Florent Vestment F: Ruby | All Female Races

Outerwear:

  • Florent Costume M [Ou] | All Male Races
  • Fibre Légère [Ou] | All Male Races
  • Florent Costume F [Ou] | All Female Races
  • Clarissa Costume [Ou] | All Female Races
  • Fibre Reine [Ou] | All Female Races
  • Fibre Suprême [Ou] | All Female Races

Basewear:

  • Florent Costume M [Ba] | All Male Races
  • Fibre Rayure [Ba] | All Male Races
  • Florent Costume F [Ba] | All Female Races
  • Clarissa Costume [Ba] | All Female Races
  • Fibur Arès [Ba] | All Female Races
  • Fibura Charmant [Ba] | All Female Races

Innerwear:

  • Clarissa Costume [In] | All Female Races

Accessories & More:

  • Ragna Mullet Hair | Hairstyle
  • Jin Short Hair | Hairstyle
  • Noel Long Hair | Hairstyle
  • Mu Long Hair | Hairstyle
  • Izayoi Ponytail | Hairstyle
  • Elphelt Hair | Hairstyle
  • Millia Hair | Hairstyle
  • Millia Assault Hair | Hairstyle
  • May Hair | Hairstyle
  • Sol Headband | Hairstyle
  • Ky Hair | Hairstyle
  • Florent Hair | Hairstyle
  • Fleur Hair | Hairstyle
  • Clarissa Hair | Hairstyle
  • Fibul Hair | Hairstyle
  • Fibula Hair | Hairstyle
  • Florent Socks M | Body Paint
  • Florent Socks F | Body Paint
  • Noel Headgear | Accessory
  • Mu Headgear | Accessory
  • Mu Arm Blades | Accessory
  • Izayoi Hair Accessory | Accessory
  • Izayoi Side Blades | Accessory
  • Elphelt Viel | Accessory
  • Elphelt Earrings | Accessory
  • Millia Hat | Accessory
  • Millia Hat B | Accessory
  • May Hat | Accessory
  • Florent Beret | Accessory
  • Florent Scarf | Accessory
  • Florent Ribbon | Accessory
  • Florent’s Hair Accessory L | Accessory
  • Florent’s Hair Accessory R | Accessory
  • Florent’s Hairclip | Accessory
  • Clarissa Necklace | Accessory
  • Clarissa Glasses | Accessory
  • Fibul Hat | Accessory
  • Fibul Scarf | Accessory
  • Fibre Hair Ribbon | Accessory
  • Fibre Ribbon | Accessory
  • Fibula Hat | Accessory
  • Fibula Umbrella | Accessory

Weapon Camos

  • Blood Scythe | Weapon Camo
  • Mucro Algesco: Yukianesa | Weapon Camo
  • Sword of the Godslayer Kusanagi | Weapon Camo
  • Zero-type Izayoi | Weapon Camo
  • Arcus Diabolus Bolverk | Weapon Camo
  • Junkyard Dog | Weapon Camo
  • Magnolia Éclair II | Weapon Camo
  • Ms. Travailler | Weapon Camo
  • Anchor | Weapon Camo

Phantasy Star Online 2 Guilty Gear Crossover Lets Players Dress Like Heaven or Hell – Siliconera