Don’t call them Chun-Li and Ryu. The two new characters coming to fighting game Power Rangers; Battle for the Grid on May 25 are the Blue Phoenix Ranger and the Crimson Hawk Ranger.
Developer nWay also announced that Power Rangers: Battle for the Grid — Super Edition is coming on May 25, the same day as Ryu and Chun-Li. While both fighters will be available as a pack for $12.50 or separately for $5.99 apiece, they’ll also be included in the Super Edition, alongside the previous Season Pass content. (Super Edition will also be available as a paid upgrade to current owners, though no pricing’s been announced yet.)
“If you train for another 81 years you might become a good Sennin…. Ho, ho, ho!” —Oro
Oro is an ancient hermit who has thin black hair, golden skin, crimson eyes that glow light blue during battle and is barefoot. His only prominent article of clothing is a large single torn red tarp-like cloth, belted with a rope and appears to be like a kesaya or chiton like robe draped over his left shoulder and tied at a knot. A magic spell binds one of his arms and he normally fights one-handed, but he can dispel its effects and pull out the other arm at any time. Standing at 5′ 3″ (161 cm), Oro is the shortest playable male character in the Street Fighter series.
Unusual for a hermit (and the oldest known character in the series, maybe with the exception of Necalli, being over 130 years old), Oro has a casual and eased disposition with a lighthearted wile and whimsy. He also possesses a witty insight and a humbling sense of humor and wisdom. His hobbies include touring and leading people through the Amazon, and he enjoys the company of his pets.
Oro’s quotes in SFIII hint that in his younger days, he was once a devoted and spirited warrior like Ryu, with the pride of a champion akin to Dudley, though his pride also seemed to have got him into trouble, and may be responsible for him becoming a hermit. Oro is also considerably modest, only considering himself a novice of his style.
Oro is not without a sense of justice or a need to humble those extremely proud and boastful of their talents, such as Urien. In addition, in his conversation before his duel with Akuma, Oro was visibly concerned as to how a violent; disturbingly aggressive individual expressed themselves as the “master of the fist”, and was eager to show him how truly distant the path to mastery really was. However, he considers himself beyond the labels of good and evil, and believes that the next generation should be the one to take action against beings of great power.
Due to his amazing abilities, Oro naturally enjoys fighting against strong opponents, and finds those lacking exceptional aptitude and refinement boring, though he also does enjoy the simpler comforts of life, and often searches for ways to pass the time.
Oro has also a small weakness for women. When Ibuki fights him as a test to pass her school graduation exam, Oro was disappointed at first because he thought she was asking him for a date. Truthfully, Oro’s ideal woman is one with an older and mature disposition.
Rose is a serene, respectful, intelligent, and independent woman who muses quite a lot on destiny and fate. Wise and sophisticated, she is not prone to anger easily, and has a very calm demeanor, even in battle. She states that power is nothing without skill and that she must continue on her path, even if it means to give up her life for the greater good.
Rose seems to fancy herself a teacher of sorts, many of her win quotes and mid-round quotes, like “Today’s lesson is over”, seem to imply this. In the Street Fighter V timeline, this has been achieved to a degree by taking in Menat as an apprentice.
Rose is a tall woman with long, purple, wavy hair that flows outward horizontally (her hairdo is bent in a parabolic line in the Street Fighter IV series), with a large, zigzag forelock. She has violet eyes, a fair complexion, and a small mouth with full lips. Most official artworks of Rose make her appear to be pursing her lips.
She wears a loose, red (pink or purple in some artworks) evening gown with a belt and large gold buttons; a violet top with matching tights or stockings under her gown; a set of red high heels; and a large, golden scarf around her shoulders and arms. By channeling her mysterious Soul Power through it, she is able to make the scarf glow and wield it as a weapon. Strangely, her cleavage is easily visible through her top. In most artworks, she appears to be wearing a tank top under her dress, but her SFIV model shows her to be wearing a sleeved top with shoulder slits.
In the Street Fighter Alpha series, Rose’s hair was animated and flowed back with the wind; it remains mostly stationary in the Street Fighter IV series due to the use of 3D models.
In one of Rose’s win poses, she wears a large red ball gown, a choker decorated with an antique key design, and matching earrings (in her ending movie in Alpha 2, she is seen wearing this outfit). Also, a lighting-bolt design is visible on her forehead in this form. In this particular victory pose, she holds tarot cards in each hand, and one in her cleavage. This win pose is reserved for a perfect win in Street Fighter Alpha 3 but is a normal victory in Capcom Fighting Evolution. In the UDON comic book series, Rose is often pictured in this attire, particularly when she is interpreting the future or in some removed location.
In her Shadaloo C.R.I. profile art, her outfit remains largely the same, except her shoes and belt are black, and her top and tights are dark gray.
Akira has medium-length brown hair with a half fringes on the left side and a single fringe in the center of her head and brown eyes. In the original game (and as Powered Akira in Project Justice), she wears a black biker jacket (wearing a camouflage/olive green tank top in it) with spikes and a skull emblem on both spikes, black rider pants with gray metal designs and red kneepads. She wears a black belt on her waist with a black chain at the left side and black with gray metal rider boots. She wears black rider gloves with red metal designs and a black biker helmet with a skull in the center of her helmet.
In the School Life Mode of Nekketsu Seisyun Nikki 2, her game portrait and appearance has her wearing an orange and blue short sleeve shirt and a white jumpsuit with the long sleeves are tied on her waist and black shoes where she works as a bike mechanic. She is sometimes usually seen in her black biker outfit but with or without a helmet. She also wears various outfits during the school term and in addition, wore two swimsuits during both Swimming Day and the Beach Overnight. Her first swimsuit is a dark blue strapless bikini and the other swimsuit is her light blue short sleeved openly hoodie with light violet stripes in each sleeve and a dark blue one-piece suit underneath her jacket.
In Project Justice and for her playable debut in Street Fighter V, her original outfit had her black biker jacket tied on her waist. Aside from her original outfit, she wears the Seijyun Girls’ school uniform which consist of a dark blue vest with a short sleeved sailor collar with a red laced ribbon on the collar, a dark blue skirt, navy blue socks and brown dress shoes. Her white sailor collar has cross black linings on each side.
Akira, the younger sister of Daigo, is a silent girl who rarely speaks out her thoughts. She may be tough and commanding while wearing her biker outfit, but is a docile and gentle person without it. The outfit was originally intended to hide her true gender prior to enrolling in Gedo High.
Her personality was initially demonstrated in the School Life Mode of Nekketsu Seisyun Nikki 2, in which she was trying to keep her true gender as a secret, which causes Akira to be personally embarrassed upon revealing it to the player. Throughout the school term, Akira also shows her shy side to the player, especially during the Swimming Day where it’s revealed that she doesn’t like to swim due to being hydrophobic. She can also be quite very happy and optimistic to help other characters out as well, such as Hinata and Boman during the School Fair Day.
As of Project Justice, she was transferred to the all-girls Seijyun High, leaving her without any friends, until she found one in Yurika, and later on, Zaki. This was due to the fact that she had noticed her older brother’s strange and unexpected change in personality after returning from his personal training journey.
Sony Interactive Entertainment and new esports venture RTS have jointly acquired the Evolution Championship Series
Sony’s statement said the Cannons will “ensure that Evo remains a one-of-a-kind, grassroots competitive platform for fighting game players and fans around the globe.” None of the parties to the deal revealed the cost of the acquisition, and Sony and Endeavor are likewise silent on their stakes and ownership split in the RTS venture.
Evo Online will take place Aug. 6-8 and Aug. 13-15 as an open format tournament, offering free entry to players in North America, Latin America, Europe, and Asia. The tournament lineup features Tekken 7, Street Fighter 5: Champion Edition, Mortal Kombat 11 Ultimate, and Guilty Gear Strive, which launches in June.
“We want to reaffirm that harassment or abuse of any kind has no place within Evo or any of our future events, and we’re taking every precaution to make sure members of our community will always be treated with the respect, dignity, and decency you deserve,” reads the letter.
Also very important to note. @EVO is still open to all platforms. The teams at PlayStation and RTS are enabling us to continue working with our community to support fighting games. https://t.co/NKMQUSvkfj— Mark Julio (マークマン) (@MarkMan23) March 18, 2021
It’s time to settle the score… 18* of SNK and Capcom’s most popular characters collide in the pivotal battle of game history! Truly a match of the Millennium!
Thrill to three battle formats: Single, Tag, and Team.
Select from three battle types to suit your playing preferences.
Can you play VS Mode battles and exchange various data? Of course!
Jump into the new SC Olympic Mode and strive to break all records.
*Eight additional characters are unlockable.
Play options includes 2-fighter tag teams, 3-fighter queue teams, and of course, fighting solo. After that, the player can choose either a Capcom-style level meter, an SNK-style charge meter, or a ‘neutral’ meter that enhances super attacks if full. Every character also has their own rival, whom they will fight at the fourth stage. The last two stages have the player’s selected character fighting the tag team of Geese and Bison, then, depending what the side opposite to their character’s is, Orochi Iori or Evil Ryu.
As a side feature, there is Olympic mode, where the player can play themed minigames such as blasting Mars aliens FPS-style (lifted from the final boss of Metal Slug 2) or helping Arthur from Ghosts ‘n Goblins hop pits to snatch up treasure, as well as there being time-attack, first strike, and survival events. The player’s performance in these games earns them special vs. points which they can use to unlock a special attack for each character.
The Match of the Millennium is capable of linking with such other games as the Card Fighters series and even the Dreamcast version of Capcom vs SNK, but the only purpose this serves is data transfer. The Japanese version could also transfer data to the Dreamcast port of The King of Fighters ’98 for character points.
The use of both companies’ material is quite extensive, from every character having their theme playing (not always from the first games they appeared in), to the featuring of stages from both universes. There is also interesting screens shown when this game is used in a monochrome Neo Geo Pocket, with such things as Alex and K’ staring at each other, Shermie dressed up as Morrigan (to Yashiro and Chris’ awe), Chun-Li doing her taunt pose while Li Xiangfei plays a Neo Geo Pocket, and Lilith and Kaede playing Neo Geo Pocket together.
BattleToads Arcade and it seems as a bonus game: Battletoads X Double Dragon
Captain America and The Avengers
The Avengers in Galactic Storm (the one that interests us here)
Capcom Legacy Edition
• Street Fighter • Street Fighter II: World Warrior • Street Fighter II: Champion Edition • Street Fighter II: Turbo • Super Street Fighter II: The New Challengers • Super Street Fighter II: Turbo • Darkstalkers • Strider • Commando • Final Fight • Ghost n Goblins • 1944
Probably priced as usual at a very high price for what it is, around $300-400, still it’s a cool toy tho.
Just took the main articles, not all the references from the various protagonists, for the entire article, refer to the previous links.
Six years later
As it turned out, for about half of that six-year stretch, Capcom had been working on Street Fighter 3 — it just hadn’t told anyone.
In 1997, Capcom released Street Fighter 3: New Generation, showing its work by underlining the word “Three” front and center on the game’s arcade marquee.
Flying in opposition to market trends and most of the circulated rumors, Capcom delivered a 2D game with highly detailed art and animation — which led to many calling it one of the best-looking 2D games on the market. The development team made subtle changes to the series’ mechanics, added a parry system that allowed players to counter attacks, and took a bold chance by wiping clean the character roster, only bringing back series mainstays Ryu and Ken.
As quickly became clear, the market Capcom entered in 1997 was far different from the one it had dominated in 1991.
What took so long
Capcom kicked off Street Fighter 3’s development in 1994 — originally as a new IP — using a small team led by producer Tomoshi Sadamoto. The team expanded in 1995 as more staff became available, yet it took until early 1997 for Capcom to ship the game to arcades — an anomaly at a time when most of Capcom’s fighting games took a year or less to develop, and a counterpoint to the fast-tracked Street Fighter Alpha.
Street Fighter 3 was to be a showcase of Capcom’s technical abilities and new CPS-3 arcade hardware, with extensive resources poured into the game’s 2D visuals. But as planner Shinichiro Obata says, that wasn’t the only reason the game took so long to make.
The new generation
One of Capcom’s boldest decisions for Street Fighter 3 was to drop most of its established characters in favor of a new cast led by a new main character: a wrestler named Alex. While Capcom reversed course on producer Sadamoto’s initial idea to release the game as a new intellectual property, the game still ended up with 10 new characters alongside Ryu and Ken, shifting the balance considerably.
This proved controversial, both because fans were disappointed to see their favorite characters missing, and because the new cast didn’t resonate with players in the same way as the original roster.
Skullomania’s design was inspired by the Japanese superhero Kamen Rider created by the late manga author Shotaro Ishinomori, with extra elements drawn from the Skull Man, a character from a manga Ishinomori wrote in order to work out the concepts for Kamen Rider. Skullomania also draws from real-life luchador La Parka (also known as The Reaper/Death).
In Street Fighter EX, Skullomania’s costume is simply a black body stocking with a skeleton motif printed on it. The Kamen Rider/”Skull Rider” image was enhanced in Street Fighter EX2, where Skullomania’s costume gained a red scarf, gloves, and boots, as well as a belt almost identical to the Typhoon belt worn by Hayato Ichimonji, Kamen Rider #2. Both the belt and the forehead of Skullo’s mask bear a stylized letter “S”.
What’s next is some parts of the original text, in the link at the end you have the full text with A LOT of anecdotes from various people from the Capcom sphere, directly or not.
A game of convenience
Street Fighter Alpha: Warriors’ Dreams wasn’t a remake, though it had traits of one. Falling early in the Street Fighter timeline, the game brought back two characters from the original Street Fighter and two characters from Final Fight, and folded them into a game that played like the next incremental step after Super Street Fighter 2 Turbo.
With popular characters like Chun-Li and Akuma on board, and a new look that added a youthful, anime-inspired style, Capcom put together a game that bought itself time before the next proper numbered Street Fighter sequel would be ready — and allowed it to use up some of its leftover arcade hardware. To that end, Capcom ended up making two slightly different versions of Street Fighter Alpha: one on its new CPS-2 hardware that powered the Super Street Fighter 2 series, and a slightly compromised version that ran on its legacy CPS-1 boards.
A big break
On top of the short timeline, one of the biggest challenges the Street Fighter Alpha team faced was its lack of experience. While the game was led by Noritaka Funamizu — a series veteran who had overseen multiple Street Fighter 2 games — the team also consisted of a number of younger members, including planner Hideaki Itsuno.
At the time, Itsuno was new to Capcom, having worked on a couple of obscure quiz games, and Alpha served as a turning point in his career. Following Alpha’s release, Itsuno moved into various leadership roles, overseeing Capcom’s first attempts at 3D fighting games, working on key 2D fighting games like Capcom vs. SNK, and eventually heading up the Devil May Cry and Dragon’s Dogma franchises and becoming one of Capcom’s most popular game directors.
He says it all started when Funamizu noticed him playing a game from Capcom rival SNK.
A console-like game
With only three months scheduled to develop the game, and the need to also make a version that ran on Capcom’s dated CPS-1 hardware, the Alpha team had to cut certain corners to make the game work, leading to a lot of experimentation. As Itsuno remembers, Street Fighter Alpha marked a time Capcom allowed itself to break its own rules.
A dramatic battle
Despite Street Fighter Alpha’s short development cycle, the team at Capcom was able to include a number of bonus features, ranging from secret characters like Dan and Akuma to a hidden Dramatic Battle mode — a two-on-one fight where players controlled Ryu and Ken in a confrontation against M. Bison, mirroring the battle at the end of 1994’s Street Fighter 2: The Animated Movie. As it turns out, the Dramatic Battle mode came about in part because of a song.
After Capcom released Alpha, the audience was split. While some thought the game felt too simplified and unrefined, Alpha appealed to an audience that wanted a new version of the game that wasn’t overly demanding to play and brought back familiar elements from previous games. The peak days of Street Fighter 2 were behind Capcom, but Alpha kept the pipeline flowing and helped Capcom clear out its hardware.